RoadArchitect: Encounters is a Fabric / Quilt / NeoForge add-on for Minecraft 1.20.1, 1.21–1.21.8.
It extends RoadArchitect and brings your roads to life with random roadside encounters — bandits, traveling merchants, and more you may encounter as you travel.
📷 Showcase
🧩 Possible Encounters
Full sheet
Ambushes (60% chance)
Zombie Ambush
Skeleton Ambush
Bandit Ambush (Zombies and Skeletons)
Ironclad Zombie Ambush
Pillager Captain Ambush
Witch Escort Ambush
Stray Ambush
Hostile Wolves Ambush
Potion-Infused Zombies Ambush
Well-Equipped Skeletons Ambush
Miner Zombie Ambush
Farmer Zombie Ambush
Cave Spider Ambush
Drowned Ambush
Husk Ambush
Illusioner Ambush
Evoker Ambush
Speedy Zombies Ambush
Tanky Zombies Ambush
Chainmail Zombies Ambush
Zombies with Sharpness Ambush
Skeletons with Punch Bows Ambush
Skeletons with Flame Bows Ambush
Chainmail Skeletons Ambush
Melee Skeletons Ambush
Skeletons with Poison Arrows Ambush
Skeletons with Slowness Arrows Ambush
Skeletons with Weakness Arrows Ambush
Speedy Spiders Ambush
Spiders with Strength Ambush
Invisible Spiders Ambush
Action Events (10% chance)
Iron Golem vs. Pillagers
Zombie Villager Rescue
Peaceful Encounters (15% chance)
Wandering Trader
Friendly Patrol (Iron Golem and Villagers)
Wildlife (Wolves)
Lost Traveler
Wandering Healer
Other (5% chance)
Graveyard
Nothing (10% chance)
Nothing happens.
⚙️ Configuration
Encounter tables are fully customizable via config/roadarchitect_roadencounters.json (or through Mod Menu/Catalogue on supported loaders).
Adjust spawn weights, biome filters, entity groups, NBT payloads, and event sounds to tailor roadside events to your world or modpack.
📜 License
This project is licensed under the Apache License 2.0 — see the LICENSE file for details.
Full license text: Apache 2.0